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Noisysundae — Sate Your Musical Appetite.

25, Male

Bard, Nerd

College of Winterhold

Bangkok, Thailand

Joined on 1/12/14

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Noisysundae's News

Posted by Noisysundae - October 14th, 2016

We went inactive for a couple of months, but as soon as we saw a local news yesterday, we made a voxel character resembles our founder in his university outfit standing for our beloved king.


He was a good leader. Despite not taking many actions in politics, he started thousands of projects during his lifetime to help Thai people especially in agriculture, one of Thailand's main industries.

Now it is time for him to rest. We thank him for everything he did. If you are in Cambridge, MA and interested, Mt. Auburn Hospital is his place of birth. Also, there is King Bhumibol Adulyadej Square just half a mile away to the east.

Posted by Noisysundae - August 21st, 2016

Latest sundae ▲

The title doesn't relate to any of Madness parodies. It's pure "madness"!

I don't even know if being a finalist of this year's NGUAC is a good or a bad news for me. My schedule gets a lot tighter than what I expected when combined with my senior project, seminar, and the Decay project. This is my objectives on my senior year right now.

  • Make a prototype of the project
  • Finish the abstract of the project's paper
  • Find a seminar topic and talk to the professor

All must be done within the first week of September. And more importantly, I'm so close to having the first-class honors for my degree. Only 0.02 more on the GPA and I'll get it. So, I might focus on studying more for this year. Anyway, I'll try my best to spare time for Decay. I have to pause it atm, unfortunately. It looks like many people here are getting so busy this year, though.

For people who missed all about Decay, click this. Lastly, if you're in Thailand and see a tall guy with a hairy mongolian spot on his left wrist, that's me! I'm pretty sure no one else has it. This naturally keeps me from being a criminal. :P


Posted by Noisysundae - July 29th, 2016

Latest sundae ▲

And again, since I've learned enough Blender, I used its particle system for this wallpaper. :P


I'm still in the NGAUC and still taking a break from 'Decay'. Once I'm out, I'm going to code the tools & weapons in the game. The previous prototype shows all physical abilities Lucas can do. Currently having no unique idea on enemies, though. (Aside from those platformer classics like death spike, turret, and the weight-from-above thingy, of course!)

I'll release the next prototype somewhere in August, but don't expect it to be on time. Due to the upcoming senior game project, (another one) I'm not sure of anything right now. I need to look at how my life is going to be. :/

Posted by Noisysundae - July 21st, 2016

Latest sundae ▲

If you missed the last post, the 'Decay project' is a puzzle platformer I'm working on. And the first prototype was released here.

Well, I've made it to the knock-out round of Newgrounds Audio Underdogs Contest. (NGAUC) And the deadline is on 27th. The next sundae will be released very soon! But in return, I gotta slow down the game development as long as I'm still in the contest. Anyway, I have some parts of ongoing soundtracks for 'Decay'.

[Track 1] [Track 2] [Track 3]

The slower tempo on some parts didn't come from automating the BPM in FL like what I've done on 'Got home'.



Instead, it's purely note positions in the piano roll. Look at how the pattern is longer than expected.


(A screenshot from 'Track 1')

That's all of them for now. I will just keep adding more parts if something pops in my head. I won't rush it. And before you ask, I intended to make all the soundtracks piano pieces. :P

Posted by Noisysundae - July 12th, 2016

HERE (web / standalone)


Sorry for the long delay. I admit that I've bought a game at the terribly wrong time. XD
No more words, just play it! If you have anything to say, comment on this post.

Added "Sprint", "Long jump", and "Slide". Use them by jumping or crouching during sprinting. All the controls are explained in-game.

About the music, I'm making a new one right now. I took a break by coding instead, and that gave me a headache. :P
Actually, I'm also doing music for "Decay" too. That's why there are less new sundaes.

See you on 16th!

Edit : I'm sorry but I forgot that I'm having a Unity workshop on Monday! I'll publish a new sundae after that.
It's this one. Pretty much my only chance to meet Unity developers if you ask me. https://unity3d.com/events/unity-roadshow-thailand-bangkok

Posted by Noisysundae - June 21st, 2016

It's about time...


ㅤㅤDisclaimer : I know there are a lot of errors in the video and this wall of text. Please don't try to correct it. XD

ㅤㅤI'm proudly present to you a sidescroller project titled "Decay". The game is more like a puzzle, but there will be some action-packed levels in it. Currently, I'm focusing on completing the whole game mechanic first. The game will be made of voxel graphics.

ㅤㅤThere exists the story of the game, though. Our protagonist is Lucas, 41. He is a mechanical engineer who is facing a strange earthquake which causes everything float into the sky. Lucas is on the way to rescue his 16-year-old daughter, Leila. A month before that, Lucas and her mom went on a date. They had a severe car crash on the way back home. Leila hated him since then for being the cause of her mom's death. She had many arguments with Lucas. The last one makes Leila leave the house for an apartment room and locked herself in there. The earthquake happens on the third day after isolation. And unfortunately, her room is on the top floor!
ㅤㅤThis is the end of the story, for now.

The list of what I have done so far this month
ㅤㅤ• The cube GUI : Because normal buttons and texts are too mainstream! Just spin them to the side you want and click to confirm.
ㅤㅤ• Physics and base controls in the game : No need to explain. :P
ㅤㅤ• Gravity trigger (transparent blue box) : It changes the gravity of any object once touches the trigger.
ㅤㅤ• Perspective trigger (transparent yellow box) : Press shift button to shift the view and controls to another angle. This also changes gravity. Unlike gravity trigger, it only affects the player.
ㅤㅤ• Wall jump : It exists, yes, but you can't jump on one side of the wall repeatedly to climb up because it's impossible in real life. :D

I'm making more features for this game, definitely!

Posted by Noisysundae - June 2nd, 2016

Latest sundae ▲

Hello there. I'm back after being absent for a whole month. First, the latest sundae got the first 3D graphics wallpaper ever made! Clicking the picture below brings you to the art portal.


And this is it in Blender.

In case you want to see the bigger picture of the snow bike, here it is.




About game dev things, I've made an account on Sketchfab and published my walk cycle animation test there. Want to embed it here so bad but NG tells me it's not on the whiltelist. It's great for being an interactive turntable. Oh, I forgot to tell you that I also bought Qubicle for modeling voxel objects in my game. It's more convenient than MagicaVoxel for me. Anyway, MagicaVoxel has far greater built-in render engine and it's free so I'll keep it.

The character in the link is in another game concept and I think it's really far future. Here is the earliest design of the protagonist of the game I'm working on.




Yup. It's still pretty dull. I'm trying my best to make him look more unique. By the way, the first prototype focuses on the game mechanic and I will get it done within this month. I suppose the full game might take me at least 8 months due to upcoming senior year project after this vacation. It means I have a total of 2 projects going on simultaneously by the next semester starting in August. New sundae might be released monthly during this time.

Posted by Noisysundae - April 17th, 2016

Latest sundae ▲

And a loop for people in Kumamoto, Japan (and Esmeraldas, Ecuador too. I hear the news of the latter just now.)

Just posting a picture of a random voxel character...


This is not a character in the upcoming game, though. Was learning Blender and MagicaVoxel with this one. (My animation skill is pretty crap right now, I can only do poses. :P) The game is a platformer focused on the story. Still not have so many ideas about the gameplay but I already have the theme in my head. Played Ori and the blind forest once and got inspired to make a game.

I don't think I can finish it within 2 months of my vacation, but I'll create a new project here for feedback as soon as the prototype is done. For now, my finals week is coming in May. Gotta clear the assignments first.

Posted by Noisysundae - April 3rd, 2016


(Dayum, Trumpgrounds keeps me from making my usual post layout like in the older posts. Why Trump? Why? ;w;)

I gave an epic rebirth to the good ol' Slipstream. This beast lacked sound quality, now it's better, at least. And as I said, here's the wallpaper with full effects!

Unfortunately, my laptop can't handle smoke simulation in Blender and make the unique visualizer with it (I just don't want to use smoke preset because I want it to be 100% original.) so I make the default visualizer has some sort of semi-unique by adding a colormap that change its color to light blue when it meets high amplitude, unlike the normal colormap that changes color purely randomly.

An other news is, I made a simple jingle with sound in Unity! Guess what I am working on. ;)
(I uploaded here as an mp4 in zip since this is not going to be an animation or video on Youtube, it's only 3MB, though.)

I'm going to make a game within my 2 months of vacation starting around May, but if I manage to clear all the work before that time, I'll start working on it. Noisysundae will still have a new sundae like usual.

Posted by Noisysundae - April 1st, 2016

Goodbye, f**k Noisysundae in particular. I quit.