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Noisysundae
Sate Your Musical Appetite.
"Definition of me: A code laborer who cares about his true passion." — The Manager

Age 29

Bard, Nerd

College of Winterhold

Bangkok, Thailand

Joined on 1/12/14

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Doing Business...

Posted by Noisysundae - December 8th, 2020


"Long story short: New year, new job as a salaryman. Anyway, I seriously want to make Noisysundae into a real living in a few years, so unlike the previous job which I decided to stop releasing menus, I'm going at both of them!

This time, I think I do need some advice, so if you have anything you want to tell me on any topic of this post, feel free to comment, or PM me if you don't want your thoughts to go public."

— The Manager



A New Job


"I'm signing another contract for a permanent job as a software engineer tomorrow, after 2 whole years being a NEET. Not sure if the term actually applies to me, but one certain thing is that I've always been working on Noisysundae ongoing tasks and learning stuff needed to make a game (Anyone remembered Decay Project?)."

— The Manager



Music Commission


"I've written notices in the profile headers a few times that I'm open for music commission, but gotta admit the messages weren't very clear because of all the role playing going on here. Maybe I should drop it if I really mean business. Plus, I didn't do anything more than that simply because I don't know where to start looking for a music freelance job, especially VGM (and I live in Asia on top of that, so if it really happens, I only work remotely.). I appreciate any advice in this regard."

— The Manager



Game Development Stuff


"Lately, I've been tinkering around Godot as I intend to use it not just for games, but also a template for animated wallpapers and if it works well, Noisysundae HQ (website) and a real-time version of the visualizer. Did I mention Decay Project? Ah, yes, I'm planning to redo all of that in Godot as well (Already replicated character controller I did in that Unity prototype, plus camera.), with all these game design notes I've been occasionally writing since the start of the Renovation.

iu_205894_4914553.png

And the inside of one of them, as a proof. See the letter and line count below.

iu_205896_4914553.png

And Decay wasn't the only game design I'm writing throughout the years.

iu_205895_4914553.png

I will put a brief description on some of other projects than Decay here: Beatdown is Crypt of the Necrodancer but MOBA, Green is a casual reflex-based game similar to the Lumberjack minigame in Work Time Fun. Hue is a game where you can play it as a Hack and Slash game, an RPG, or a stealth game, based on a character the player begins with, all in the same set of game mechanics. TD is...Tower Defense + match 3 mechanics (No, not color-coded towers. :P). Kill or Lie (actually named Kill/Lie but a folder name can't include slash) is more of worldbuilding with some random ideas on the stories. It's a thriller playing around judging the book by its cover, and there's no doubt it's going to be an interactive novel. I'm not very confident in my English writing skills, though.

And before you ask, game design I wrote is 80% about game mechanics (except Kill/Lie, of course) so don't worry, I don't confuse them with (story) writing or visual design. Nonetheless, the game design without at least a prototype is just...a bunch of ideas, so I'm thinking about finding a team to be in as a game designer (I can also double as a dev if you will) at this point. Seriously, I'm willing to share some of these, but I'm thinking about making it visually pleasing if I'm going to do so, since each of them is going to be really, really long.

Edit: Forgot to post Godot screenshots. Here!

iu_207491_4914553.png

iu_207492_4914553.png

Talking about Godot, I'm playing around its shader language (GDSL), mainly to try making my own vertex-based motion blur and FXAA."

— The Manager



A New Job (cont.)


"Okay, I completely forgot to say something about the plans with the upcoming job. I aim to be in it for around 3 to 5 years, just enough to be a senior, perhaps longer, while doing things off-work to achieve any of these: shipping an indie game, actively doing VGM commission works, or opening an actual (local) ice cream shop (Thinking about alcoholic ice cream, but personally, I don't do booze, not even a glass of wine.).

I normally don't write personal things here, or on the internet in general, so this paragraph might sound hypocritic and weird. It's fine if you'll think bad of me from here on out, I respect that. Anyway, here goes nothing...tbh, I had happier time working on Noisysundae all day, and sometimes I did all the way from 6 (I'm a natural early bird) to midnight, even rarely skip lunch. I mean, not "there's a lot of work I don't have time for lunch" kind of thing, more like, I'm simply caught up in the moment I forget everything else. The only downside to me is that Noisysundae is not profitable, partly because I always release menus for free and I know that I can't just start completely paywalling my new menus. Since 2014, I only earned around 150 bucks in total (yes, in total). With that kind of strong passion (and that wasn't for money, too), I really hope I can make a living out of it, either as a music composer or a game dev, but I still didn't prove myself for the latter.

For the rest of this year, I'll try crunching the remaining tasks on Noisysundae Renovation as much as I can (Noisysundae HQ, visualizer, etc.). Going to make a demo reel for music commission as well."

— The Manager



Bonus: Another WIP of Guilt



3

Comments

Wooo, getting up at six and working all the way till midnight... that's real dedication right there! I do get immerse in my work too but rarely that long. Feel like I get a bit restless physically. Need to at least move around a bit.

Sounds like a good plan regarding the job, and hope that goes well!

Regarding your thoughts on doing more commission-based work I think it'd be a great idea to give a bit clearer a presentation, and sample prices right away. Even if they don't match the final price potential clients will still get a quick overview that way, and maybe a good first impression even if the samples are a bit lower than the final prices. Do you do regular audio commissions too? I do appreciate the interfaces, but feel like maybe there'd be a lot of potential for audio-based work in particular. Plus mastering, mixing; stuff like that if you're involved with the whole process? Interfaces are great but unfortunately (or fortunately, depending on who you are) there are so many free ones in circulation already; anyone can embed their audio via any individual service, like SoundCloud, Newgrounds, ReverbNation, Bandcamp etc. Maybe still people who want their own but: music/audio work itself seems like possibly a bigger area of work/profit, if that's something you'd be up for.

In regards to post clarity, pointer/numbered lists are always great for a quick overview, when it comes to commissions and such. ;)

Though who knows, maybe visualizers really could be the big thing, just need to find the right clients for those!

Good luck with this! Hope you find the best way to get some more attention from those who need these!

"The 6-to-12s just happen from time to time. Admittedly, there're also times when I do an almost complete opposite (just check notifications then do nothing else about Noisysundae), or go slack off after lunch. All in all, my productivity swings quite a bit unless I'm motivated and focused.

And the commission...I'm open only for soundtracks (and I mean the whole process, from composing to mastering) for now. And no, I've never once had one, so I'm wondering if there's any other places to look for them, aside from the BBS and collabinator posts here, obviously. I aim to do tracks that fits the theme and concept of the content so I prefer not to make royalty-free music libraries. What you wrote after mentioning music platforms perfectly defines the kind of works I'm looking for. Thanks for all the advices on writing commission info.

Anyway, since my releases that are more atmospheric (e.g. Scenic Ride, Oceanside, Break) are inspired by a visual concept, each entry in the demo reel I'm going with will be something like this: Starts with audio only in the fist few seconds to let the viewer imagine the possible themes, then reveals the key visual (some kind of an artwork or a brief concept that inspired the piece)." — The Manager

Ah that's more relatable. :) Productivity/efficiency definitely comes and goes here too on days when there's no set schedule. Though I never get a 6-12 day, my most productive ones are maybe a 10-2 day, not quite as many hours in my best ones...

Hmm maybe it'd be possible to stumble upon requests here too: https://www.newgrounds.com/news/artists

Otherwise I'm not sure. Was about to suggest you could maybe also make ready-made soundtracks and similar to submit on marketplaces like: https://audiojungle.net/ but guess not huh. :) Otherwise that really seems like a business opportunity. People like being able to buy things that are already ready, even if it's of course probably not as inspiring/interesting to make music that's not custom-made for something specific; really work with people to build an awesome product.

Or apply for freelance jobs on sites like freelancer.com or odesk.com? Though the pay might not always be that good. As far as NG goes it seems difficult to find the right people if they don't make themselves known. Seems you're already frequenting the right places (the collab forum too right with regards the BBS?)...

Sounds nice. :) Might give artist the tie between visual/audio they need to envision their own work in a similar manner too...

"Ah, AJ. I've tried submitting Motivation once, rejected because I didn't add their watermark audio on top of a preview file I had to make on my own, and maybe some other reasons, but I don't know since their response didn't point out what went wrong with my submission. I found out about missing the watermark thing by myself as well...

To be fair, there are also a lot more places to sell royalty-free music than AJ, but right now, I think I should focus on making a reel first before going more aggressive on work hunting. Thanks again for the suggestions. I'm not active in the BBS in the last few years, though, but I still post things on my NG profile page." — The Manager

Mmm, as an end-user those sites seem so easy to use, but interesting to hear a recollection from an actual creator too. Unfortunate about the watermark there.

Sounds good. :) Hope it goes well! Actively scouring the BBS for opportunities may take more time than you'd get out of it too, hope you find the way that works best for you!