00:00
-:-

Scale and position your image


Noisysundae
Drop file(s), or click here to upload.
    Sate Your Musical Appetite.
    "Definition of me: A code laborer who cares about his true passion." — The Manager

    Age 30

    Bard, Nerd

    College of Winterhold

    Bangkok, Thailand

    Joined on 1/12/14

    Level:
    10
    Exp Points:
    1,008 / 1,110
    Exp Rank:
    69,306
    Vote Power:
    5.22 votes
    Audio Scouts
    7
    Rank:
    Scout
    Global Rank:
    41,566
    Blams:
    31
    Saves:
    189
    B/P Bonus:
    4%
    Whistle:
    Bronze
    Trophies:
    8
    Medals:
    3
    Supporter:
    6y 9m 24d

    Decay - The first public prototype released!

    Posted by Noisysundae - July 12th, 2016


    HERE (web / standalone)

    4914553_146829908181_Noisysundae-Decayicon.png

    Sorry for the long delay. I admit that I've bought a game at the terribly wrong time. XD
    No more words, just play it! If you have anything to say, comment on this post.

    Added "Sprint", "Long jump", and "Slide". Use them by jumping or crouching during sprinting. All the controls are explained in-game.


    About the music, I'm making a new one right now. I took a break by coding instead, and that gave me a headache. :P
    Actually, I'm also doing music for "Decay" too. That's why there are less new sundaes.

    See you on 16th!

    Edit : I'm sorry but I forgot that I'm having a Unity workshop on Monday! I'll publish a new sundae after that.
    It's this one. Pretty much my only chance to meet Unity developers if you ask me. https://unity3d.com/events/unity-roadshow-thailand-bangkok


    Comments

    This is looking pretty interesting, and though it may not be it's intended purpose I think this would make a great hybrid runner/puzzle game.

    I do have a problem with one thing so far though, and that is wall jump. When you hit your head you stop moving, which made getting up the jump shaft to the very end a bit funny, and personally I'd prefer being able to "grip" walls rather than sliding down them.

    As for gravity shift and orientation shift, I'd be very interested in seeing them activate-able outside of trigger boxes - if if it's limited based on area.

    Oooh, that's the problem of level design. I should push the ceiling up. :P

    My main aim for this game is to be a puzzle sidescroller, yes. I'll take your suggestion into account. There will be that level which you can shift the view wherever you want, definitely! (Not gravity, though.)

    Wall sliding is intended because you're not spiderman, but I might make an ability that makes the player be able to hold still on the wall.

    I can't find the exit button. :P

    It also lags a lot on my laptop. Will there be windowed mode or some other way to make the graphics lighter?

    For now, just Alt+F4. XD

    I wonder why it lags since the laptop I'm using is not that good, and it should run smooth on any PC with last gen graphic card.

    My laptop is this one. http://notebookspec.com/notebook/4414-ASUS-A43SA-VX124D.html

    Anyway, Unity locked the minimum size of screen to 720p (16:9), or 800x600. I guess there should be shadeless mode for this game. :)

    Deeeeeeerp I forgot about that wonderful shortcut :P
    Oh well, ctrl-alt-delete and exiting to the start menu worked too :P