HERE (web / standalone)
Sorry for the long delay. I admit that I've bought a game at the terribly wrong time. XD
No more words, just play it! If you have anything to say, comment on this post.
Added "Sprint", "Long jump", and "Slide". Use them by jumping or crouching during sprinting. All the controls are explained in-game.
About the music, I'm making a new one right now. I took a break by coding instead, and that gave me a headache. :P
Actually, I'm also doing music for "Decay" too. That's why there are less new sundaes.
See you on 16th!
Edit : I'm sorry but I forgot that I'm having a Unity workshop on Monday! I'll publish a new sundae after that.
It's this one. Pretty much my only chance to meet Unity developers if you ask me. https://unity3d.com/events/unity-roadshow-thailand-bangkok
jecjoker
This is looking pretty interesting, and though it may not be it's intended purpose I think this would make a great hybrid runner/puzzle game.
I do have a problem with one thing so far though, and that is wall jump. When you hit your head you stop moving, which made getting up the jump shaft to the very end a bit funny, and personally I'd prefer being able to "grip" walls rather than sliding down them.
As for gravity shift and orientation shift, I'd be very interested in seeing them activate-able outside of trigger boxes - if if it's limited based on area.
Noisysundae
Oooh, that's the problem of level design. I should push the ceiling up. :P
My main aim for this game is to be a puzzle sidescroller, yes. I'll take your suggestion into account. There will be that level which you can shift the view wherever you want, definitely! (Not gravity, though.)
Wall sliding is intended because you're not spiderman, but I might make an ability that makes the player be able to hold still on the wall.