There was 'Orbital Decay', and now this?
Darker DnBs (no matter the genres) are my favorite. I wish the portal had more stuff like this. My only complaint is I think the drums could have some more patterns, despite the fact that this is not breakcore. Anyway, the wobbles from neurobass are enough at this point.
Who needs dubstep when you have many good ol' dirty genres already. Personally, this kind of music makes me feel a lot more badass when playing a video game. And I definitely agree with PolarTrance here, can I have it? :O
Trust me, it only gets darker. Thank you for reviewing.
Hmmm...I agree that it's repetitive. It might be because of not having enough melodies put into it combined with its length. Variety of sounds and compositions is a key to making a slower piece. One of my ways to keep music from being too repetitive (especially when I run out of ideas lol) is randomly changing some notes within arpeggios. I can't explain it clearly by text, but it's something like this. Not a spam, though, I assure you.
You can reuse what you did with the decay of the sine synth in the beginning too. Other than that, try adding more instruments. In this case, adding a pad could do the work. About the mastering, I'll pass because I'm listening through a pair of cheap in-ears right now. (Have monitor headphones but my place is too hot even in the morning. :S) Anyway, I feel like the kick can be louder. And I think you've used side chaining on the beckground synth in 1:37, right? It's actually not a problem, but if you want more presence of the kick without interfering others', compression only in the lows to lower-mids might do. ;)
If anything is wrong in this review. Just correct it. I know I'm not perfect. :P
Keep making more, mate. Practice makes perfect!
Thanks for the review! I actually wanted the kick to be less present in this song, and when I used the compression it sounded interesting so I kept it. If you wouldn't mind, I'd like to hear your thoughts on the mixing too, whenever you get the chance, I (mostly) know what I'm doing with sound design and music theory, but I just recently heard about mixing and I gave it a shot, if you could tell me some weak points or strong points in my mix I would be ecstatic!
So much better than what I've reviewed last time if you remember me. :)
I might be biased because I love the intro and the part at 2:45 a lot. XD
Before going into others. Let me explain why I love it.
• Good use of velocity of each notes. It really makes the piece more dynamic. Keep this in mind every single time you do something with piano!
• The instruments are not too loud and suit the atmosphere very well.
• I love it!
The progressions are great and I like it. However, I think the sound design doesn't go with the mood. That synth doesn't work well when it takes the lead. You can keep that synth in the background like in my favorite parts and let the piano takes all the front. And more importantly, don't push all the velocities to the max. You may raise the volume a bit (as I don't find the piano after the chorus relaxing as it should be), but since the velocity is not equal volume, don't push it to 100%. Doing this is even worse when combined with heavy use of reverb effects.
I'm not an expert on this, but the melodies could have some more works, too. For example, the arpeggio on the piano can be used in the chorus instead of straight chord hits, or used 'em both!
The best choice to go on this piece will be liquid DnB imo because of its BPM. Ambient is usually very slow or doesn't contain any percussion at all. So, rule No.1 of DnB, make the drums stand out, but not in-your-face. Instruments in this piece obstruct them and make them too soft, especially in lower mids to bass. give the volume on those to your drums. Not the hihats, though.
That's all of it. I might be missing something, but this was all I can think of and write. If there's anything wrong with this review, correct it as you like. I know I'm not good at criticizing things, but don't judge my grammer plz. :P
Luckiest R4R review ever! And yes I remember you too!
The part you liked the most, is the part I started this project off with! Hence it's the part I listened to the most, and tweaked the most. I'm really glad you liked that.
Your ears are good. My velocities were 100%. Like... how did you hear that? It's a good point. I'll take it into account (because I can't live without my piano). I made that supersaw lead to get force some call and response in this one. I don't really know what to do with it. It reminded me of the Lost Cosmonaut series, where I made the majority of my music for. Biased by nostalgia? I dunno...
An arp in the chorus. That seems like an awesome idea. I have some time before the deadline of the NGAUC. If I get it working, why not? I'm learning music theory, so I intend to improve my melodies too.
Good point, I shall change the genre name. Last time I made DnB, my drums were too loud, so I didn't want to do that this time. Now they're too soft. Mixing is tedious!
There is nothing wrong with this review at all! I cannot but appreciate it. It's in-depth and very helpful. Thanks a ton! And I will judge your grammar: No errors detected
And I thought Sequenced was TBAP.
Lovely binary msg, mer n****r.
Dude, were you pumping up your bass 'n' kick over the zero? You let the compressor did too much work. Listen to around 3:50 to see what I mean. Most of the time, lowering everything else and gaining them later is great.
The loudness between the louder and the quieter parts is too different that I have no idea which way I should turn my knob. (I listen to music at a quieter level than most people) Perhaps it's because of the first thing I've mentioned. The ride cymbal like in 1:36 is way too loud. This might be the reverb causing this problem.
Lastly, overusing of resonance, especially when you use the filter on the master channel. Use it only a bit unless you're going to do that with other effects on top of it.
Was going to give this 2.5 but +0.5 because the melodies themselves have a potential to be decent. When you're better at mastering, consider making a remade version of this. Need much much more impact on the climax, from what I imagine. Keep at it. Practice makes perfect.
The mastering is certainly the hardest part in music composing. This was also made in GB for iOS and its much more limited than FL Ive discovered. I will for sure take your tips into consideration in the future. I do also have plans to remake this in the future, Im currently learning FL.
Greatly appreciate the detailed review!
Major problem is your kick! It's too much and it makes the limiter mute anything else to make room for it. If you were making this on a bassy headphones, I recommend comparing to other EDM songs you like to check if you're doing it right until your ears are precise enough to do the mastering by your own. For example, in 0:50, the guitar sounds weird because some notes there are obscured by your op'd kicks. Just decrease its pre-gain alone make the whole piece better, trust me.
Other things are the drum pattern sounds too repetitive, either adding some SFXs, additional drums or decorating the pattern with lower velocity notes. I don't know much about composition so I'll pass.
thank you for the review. i actually turned the limiter off, but i manually used volume envelopes to make the kick stand out... i probably shouldn't have. :p i'm new to fl studio, so i know pretty much nothing about mastering.
also yeah the drums are pretty repetitive; one of the reasons this is so short is that i was sorta running out of inspiration. sorry you didn't really like it, but thanks for the feedback :)
Some parts on the lead synth are a bit off, like around 1:00 and 5:00. The latter is more noticeable since it was played with drums. I think the biggest problem is about recording/mastering. Too much reverb on drums too, especially the toms. If you've used some sort of stereo separator, you've overdone it. Anyway, I like the use of noise, reverse effects in this piece.
Thanks for the review!
I don't know what you mean by the synth being "off", you mean in terms of the rhythm? I kinda wanted the melody to have a feeling of looseness to it, if that makes sense :)
And actually there is no reverb on the drums, it just sounds that way because I only had 1 microphone at the time unfortunately, so I wasn't really able to get a dry punchy sound (unless i were to multi-track the whole kit, of course.)
Woah. You went far from that NGDIC2 mock-up, really. Anyway, the kick on 2:50 is off beat and there's a bit too much reverb on the instruments. It's the same mistake I noticed after I listened to my remix for TheBetterAudioPortal again. Other than those, this song is pretty lovely. Thanks for the mention, following you now. (My bad, I just've seen it. ;w;)
Thank you Man! and its alright if you havent followed me. you helped me alot in the past so i dont know if i could have made some of my tracks if it werent for you! XD
I like the brutality in this one so much. The vibe is really good, but in the ambient part, I think it's overcompressed. Should have a longer release on the sidechain, or don't use it altogether and reduce overall volume a bit. Also, it lacks the mids on the climax. The highs are a tad too rich. (It might be because of the distorted bass.) For me, I prefer the ambient part rather than the climax. Love the use of sounds on it.
I feel that my reviews are too pessimistic, but I hope this review will be helpful for you. Thanks for the music and keep it up. :)
Thanks for the review, Noisysundae. I'll try to make an ambient track, if you wish.
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