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Noisysundae
Sate Your Musical Appetite.
"Definition of me: A code laborer who cares about his true passion." — The Manager

Age 29

Bard, Nerd

College of Winterhold

Bangkok, Thailand

Joined on 1/12/14

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Posted by Noisysundae - August 27th, 2020



The following message is from the video description.


"The Discord ping smh.

I swear this is the last project I'll make before I finish the next unique visualizer. Everything is being held off by that one unfinished bottleneck. Some nostalgic moment kicked in and I managed to make an early concept out of a mix from another WIP (which I haven't posted here).

Also, over here, Thought is making quite a progression, and Nadeshiko is still being animated for the upcoming visualizer for a remaster. The full thing will have her being fully animated, not just some short looping animations."

— The Manager


According to what our boss said about Nade, here is a preview of a task that has been our priority™ for a few months now. Switching around some ongoing tasks without finishing any was part of the reason.


iu_161112_4914553.gif


It was our first time doing 3D character animations so it might look robotic. We still have much to learn in this field so we welcome any suggestion.


In case you are not a regular here, we usually make menus (music) with a visualizer to go with. Unique ones are made exclusively for one menu. Take a look at our upload list on YouTube.


iu_161342_4914553.jpg


6

Comments

Not bad for a first try.Don´t understand jack about the rest of this post tho.

"Alright, added related links and explanation. Thanks for letting me know." — The Manager

I feel like I've stumbled into the middle of a really interesting business meeting that doesn't wanna throw me out for stumbling into it. I like the visual style of that animated GIF, kinda gives me vibes of PS1 era games (especially Mega Man Legends).
Wish I had a TV I could play my PS1 on...

"Oh, nah, that's just some kind of "lightweight mode" in Blender (it's actually called solid shading, but whatev). I've added a pic of the final setting in the post. Don't mind some clipping, though. Those are for physics which will be baked after the animation phase is done.

The OST in that video was originally from a PS1 game too. The remix concept, by the way, is based on the GBC version (8-bit) since I like that one way more.

For the business meeting things, it's just my role play for an ice cream shop. I do everything by myself here and I vent out technical stuff from time to time." — The Manager

Sounding and looking good! I fell for that discord notification though lol. I'm awful at character animation myself, but I know that the key is getting the physics of the movement right. Don't use linear keyframes, curves are more realistic. Also try live recording keyframes so you can control the movement with your mouse and fine tune things after you've got the momentum down.

"Thanks Larry. A habit of using curves is in my blood since I also do 2D motion graphics. I'll keep in mind the auto keyframe thing, though." — The Manager