I can't find the exit button. :P
It also lags a lot on my laptop. Will there be windowed mode or some other way to make the graphics lighter?
Sate Your Musical Appetite.
"Definition of me: A code laborer who cares about his true passion." — The Manager
Age 29
Bard, Nerd
College of Winterhold
Bangkok, Thailand
Joined on 1/12/14
I can't find the exit button. :P
It also lags a lot on my laptop. Will there be windowed mode or some other way to make the graphics lighter?
For now, just Alt+F4. XD
I wonder why it lags since the laptop I'm using is not that good, and it should run smooth on any PC with last gen graphic card.
My laptop is this one. http://notebookspec.com/notebook/4414-ASUS-A43SA-VX124D.html
Anyway, Unity locked the minimum size of screen to 720p (16:9), or 800x600. I guess there should be shadeless mode for this game. :)
Deeeeeeerp I forgot about that wonderful shortcut :P
Oh well, ctrl-alt-delete and exiting to the start menu worked too :P
jecjoker
This is looking pretty interesting, and though it may not be it's intended purpose I think this would make a great hybrid runner/puzzle game.
I do have a problem with one thing so far though, and that is wall jump. When you hit your head you stop moving, which made getting up the jump shaft to the very end a bit funny, and personally I'd prefer being able to "grip" walls rather than sliding down them.
As for gravity shift and orientation shift, I'd be very interested in seeing them activate-able outside of trigger boxes - if if it's limited based on area.
Noisysundae
Oooh, that's the problem of level design. I should push the ceiling up. :P
My main aim for this game is to be a puzzle sidescroller, yes. I'll take your suggestion into account. There will be that level which you can shift the view wherever you want, definitely! (Not gravity, though.)
Wall sliding is intended because you're not spiderman, but I might make an ability that makes the player be able to hold still on the wall.