Ah that's more relatable. :) Productivity/efficiency definitely comes and goes here too on days when there's no set schedule. Though I never get a 6-12 day, my most productive ones are maybe a 10-2 day, not quite as many hours in my best ones...
Hmm maybe it'd be possible to stumble upon requests here too: https://www.newgrounds.com/news/artists
Otherwise I'm not sure. Was about to suggest you could maybe also make ready-made soundtracks and similar to submit on marketplaces like: https://audiojungle.net/ but guess not huh. :) Otherwise that really seems like a business opportunity. People like being able to buy things that are already ready, even if it's of course probably not as inspiring/interesting to make music that's not custom-made for something specific; really work with people to build an awesome product.
Or apply for freelance jobs on sites like freelancer.com or odesk.com? Though the pay might not always be that good. As far as NG goes it seems difficult to find the right people if they don't make themselves known. Seems you're already frequenting the right places (the collab forum too right with regards the BBS?)...
Sounds nice. :) Might give artist the tie between visual/audio they need to envision their own work in a similar manner too...
Cyberdevil
Wooo, getting up at six and working all the way till midnight... that's real dedication right there! I do get immerse in my work too but rarely that long. Feel like I get a bit restless physically. Need to at least move around a bit.
Sounds like a good plan regarding the job, and hope that goes well!
Regarding your thoughts on doing more commission-based work I think it'd be a great idea to give a bit clearer a presentation, and sample prices right away. Even if they don't match the final price potential clients will still get a quick overview that way, and maybe a good first impression even if the samples are a bit lower than the final prices. Do you do regular audio commissions too? I do appreciate the interfaces, but feel like maybe there'd be a lot of potential for audio-based work in particular. Plus mastering, mixing; stuff like that if you're involved with the whole process? Interfaces are great but unfortunately (or fortunately, depending on who you are) there are so many free ones in circulation already; anyone can embed their audio via any individual service, like SoundCloud, Newgrounds, ReverbNation, Bandcamp etc. Maybe still people who want their own but: music/audio work itself seems like possibly a bigger area of work/profit, if that's something you'd be up for.
In regards to post clarity, pointer/numbered lists are always great for a quick overview, when it comes to commissions and such. ;)
Though who knows, maybe visualizers really could be the big thing, just need to find the right clients for those!
Good luck with this! Hope you find the best way to get some more attention from those who need these!
Noisysundae
"The 6-to-12s just happen from time to time. Admittedly, there're also times when I do an almost complete opposite (just check notifications then do nothing else about Noisysundae), or go slack off after lunch. All in all, my productivity swings quite a bit unless I'm motivated and focused.
And the commission...I'm open only for soundtracks (and I mean the whole process, from composing to mastering) for now. And no, I've never once had one, so I'm wondering if there's any other places to look for them, aside from the BBS and collabinator posts here, obviously. I aim to do tracks that fits the theme and concept of the content so I prefer not to make royalty-free music libraries. What you wrote after mentioning music platforms perfectly defines the kind of works I'm looking for. Thanks for all the advices on writing commission info.
Anyway, since my releases that are more atmospheric (e.g. Scenic Ride, Oceanside, Break) are inspired by a visual concept, each entry in the demo reel I'm going with will be something like this: Starts with audio only in the fist few seconds to let the viewer imagine the possible themes, then reveals the key visual (some kind of an artwork or a brief concept that inspired the piece)." — The Manager